Rory McGuire, chief creative officer, began his career at High Moon Studios where he designed the Darkwatch and Bourne Conspiracy games. With this vision as a proverbial guidestone, he is ecstatic to finally be bringing the long-awaited Homeworld sequel to old and new fans alike. After leaving Relic in 2007, Cunningham turned his attention towards forming a new game studio with the singular goal of creating world-class, immersive, compelling and stylish interactive games. He went on to be the Relic creative director working on the Dawn of War and Company of Heroes franchises. The latest game follows the two 2015’s Homeworld Remastered Collection and 2016’s Homeworld: Deserts of Kharak, the well-received prequel to the original game.Ĭunningham was an original founding member of Relic Entertainment and was the art director for the original Homeworld game in 1999 and its sequel Homeworld 2 in 2003. We’ll see you at launch later down the line.” Of course, because it’s Fig, there’s the unique opportunity to invest in Homeworld 3’s success. It’s a unique experience that only Fig can offer and we’re excited for the most open development process in both Blackbird’s and Gearbox’s history. “We’ll share the data we’ve received from you throughout the game’s development and show how its influenced the scope and priorities of Homeworld 3. “This is your chance to tell us what you expect of Homeworld 3, including its features, priorities, and even what the collector’s edition will include,” Blackbird said. The company made the announcement ahead of PAX West, the big fan event in Seattle. Blackbird said the project is “incredibly early” and so fans have a chance to impact the game’s development.
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The game is already in preproduction, and preorders are available on Fig. Join gaming leaders live this October 25-26 in San Francisco to examine the next big opportunities within the gaming industry.